![]() In X3: Albion Prelude, ownerless ships exist as well, but their locations are randomly chosen in each game. ![]() No, theres the two trader and fight rank and theres an FLC rank bellow it. Here is a list of all default ownerless ships in X3: Terran Conflict. Im not a native english speaker, so I suppose I missed some details there. I have managed to find myself some marines with pretty good fight ranks( get 2 with 3 or 4 stars from main plot when you get the centaur, and others i just bought the highest priced ones i could find) but their other skills are low or non existent. Ive been trying for some days to install the Litcube Universe mod for AP, and even though the installation guide is quite clear, I keep on experiencing graphical and GUI problems. I can also dock a TS at my Mammoths, and I've noticed there's a similar mining command for stations, and it gave me the idea that I could have a TS running to the nearest station selling minerals to fully automate the system. If you do alot of trading, your trading rank will go up. Okay despite playing X3 reunion and TC i still find myself needing to ask dumb questions. Q2 - Does the number of mining laser equipped make a difference? I.e. ![]() Q1 - How can I use the Carrier Command to tell all homebased ships to mine, rather than having to micromanage? (Is it actually possible, I've read that it was removed - but I swear I saw it available).Įach of these is equipped with only two mining lasers to maximise cargo space: Join me for a fresh new romp through Litcube's Universe, an incredible total conversion mod for X3: Albion Prelude that introduces a multitude of new features, performance optimizations and. I've got Mammoths sitting around with a load of Buster Miners individually homebased to it and tasked with mining: So the LU mod really messes with the mining commands, and although I've got the gist of it I reckon I could make it a lot more efficient and possibly fully automatic as well.
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